After reviewing the Learn items for this week, discuss some of the advantages and disadvantages of using gaming, game-based learning, and gamification to enhance learning potentials.
Consider one or more important questions such as:
- Can a game effectively educate on its own?
- How are the three approaches (gaming, game-based learning, and gamification) different?
- What learning theories or instructional approaches might inform the design and use of games for learning?
- What are the roles of the instructor when implementing video games for learning?
- Should educational game designers try to compete with commercially produced games when educational designers lack the resources to produce the same levels of quality and engagement?